Oliver Smith works with code and emergent technologies. He is currently investigating networked, spatialised objects and environments and his work continues to explore the principles and possibilities of self organisation.
- Twitter: @ollyjsmith
- Github: ollyjsmith
- theyaremany.com
Reverberation documents the aural landscape of the city. It uses it to explore the impact of sound on its inhabitants and of the inhabitants on its soundscape.
Audio.
Using sounds sampled from multiple locations within a city, an audio landscape is created. Emphasizing specific frequencies in the sounds links them together and provides a narrative which reflects the variety encountered in a journey through the urban environment.
Object.
These sounds are used to affect a multitude of similar objects. Using a custom built speaker to interface with a series of spheres, Reverberation creates hundered of interactions between individual elements and the soundscape of the city. The patterns that can be seen emerging are an emergent result of the system set up and the audio generated by the spheres in motion adds a layer to the city experience as humans do to their habitat.
Installation.
The proposed expansion of Reverberation involves multiple speakers arranged to reflect the topography of a given city, pulling in live audio from the locations they represent.
Allowing the viewer to walk around the pieces will provide a multi dimensional audio experience, shifting and changing based on position. The addition of further objects should create an overwhelming piece of sound, approaching white noise. The changes this would undergo over time with variations in the soundscapes of different parts of the city would produce a sense of time, scale and location within a limited area.
AQT_16 uses audio from the Apollo and other NASA missions to create a series of towers, a cityscape based on pitch and volume. A fleeting, imaginary space habitat to draw eyes and thoughts upwards once again.
Written Images.
AQT_16 is included in the book 'Written Images', a generative art book by Martin Fuchs and Peter Bichsel
Rapidly brought into existence in response to a call for entries, the piece grabs a 15 second sample from an audio stream to draw a series of towers which are scaled and coloured according to pitch and volume. There is an interesting anomaly, never tracked down, which occasionally throws out a bright blue tower.
Cascade is onedotzero's collaborative graduate workshop. It aims to develop a new model for creative collaboration and innovation across diverse disciplines to foster personal and professional development.
Cascade 2010
As part of the 2010 Cascade workshop we were asked to consider the ideas and ideals of Utopia. Placed in groups of graduates with diverse backgrounds we had 5 days to find a model of working and develop an idea to help us explore this.
Utopia
The initial problem was coming to some form of consensus over what constituted Utopia, as well as a diversity in creative backgrounds there was the disparity in ideals to overcome or deal with. We progressed by making a series of presentations about different ideas and possibilities we saw within the theme, gradually coming closer to some form
of agreement.
A space
We headed towards the creation of a free space for exploration, thought and collaboration. A space that could exist outside of other structures, self contained and powered by those who use it.
The Anti-Doom-Dome
A grand utopian vision, a high point to aim for, the anti-doom-dome would be a space in which people could share their ideals and thoughts, in which they could create and participate in multiple utopias. The dome would be powered by multiple bikes around its outside, those providing power would have to selflessly ride, so that those inside could partake in the experience, with the hope that this would provoke thoughtfulness and consideration on the way to utopia.
( Illustration by Lulu Li )
i&Co. is an independent studio that work with businesses, brands and institutions on design and branding projects — defining the direction and content of creative strategies and producing the graphic and digital communications that bring them to life.
Site/Design: Inventive & Co.
A variety of bespoke Presentation Tools created to fit the specific needs of presentations, or to illustrate a point better than off the shelf slideshow software.
Audio Reactive
As the presentation of research into interactive and reactive installations this slideshow features a blob, behind the text and images ( converted to line-art ) of the slides, which reacts to the presenter's voice. This uses Processing, one of the technologies spoken about in the presentation, and further illustrates some of the principles discussed.
Self Populating, Self Advancing
This presentation had to fit within a variation of the Pecha Kucha format of 10 slides and 20 seconds per slide. Built with javascript, the slides search Flickr for a set of tags relating to the presentation and pull in an image, as well as displaying the other tags associated with the image. When the 20 seconds available for that slide is up it advances and repeats automatically.
Multi Purpose
The presentation was to a group of students and was intended as an introduction to my work and to me. I wanted to use it to illustrate the importance of creating your own tools that could be more appropriate, or more interesting than pre-made options and to show some of the variety and difference possible with this.
Reading the tone of the ground beneath it, this Musical Suitcase converts it into an audible representation of the terrain it passes.
Noise Music
A noise instrument inside a large found pink suitcase, with a camera in the base reading the light values of the pavement beneath it and an accelerometer (via wiimote) inside, the device outputs white noise and sine waves based on its surroundings, modulated by the motion of the carrier.
Collaboration
As part of a two day workshop presided over by Kitchen Budapest in Hungary we were presented with a brief history of Noise Music before an individual brainstorming session. Following this, we merged ideas and formed groups to begin production.
Performance
The project was intended to conclude with a performance, and the perfect setting - an underground station with a striped floor, perfect for playing like a musical score - was found. Unfortunately, after a brief play we were asked to leave, reconvening in the open air with the other workshop participants ( complete with infra-red squeeze boxes, musical books and rubber band / salad spinner devices ) for a final noisy performance.
Created with MAX/MSP & a variety of found bits of technology. In collaboration with Jason Drew, Jordan Poulet-Hector and Eva Verhoeven.
Centering on the relationship between a self organising system and its environment, PhaseState manifests as a reactive and interactive installation and the documentation of an iterative series of experiments.
Installation.
A single cell appears on the screen, spawned randomly. It is used to the conditions of its birth, the ambient volume and temperature and will react accordingly, dividing to reproduce it passes aspects of its makeup to its offspring whose character is modulated by the changing environment the installation is situated in.
The visitor is offered the opportunity to affect the internal environment, to play with the cells via heat, light and sound and can in this way shape the development of the system.
When the generation has run its course the system resets, taking the position of the last cell as its seed and in this way provides a continuous story of the interactions and reactions of the internal system and external environment.
Created with Processing.
Documentation
The system created is evolutionary, gradually revealing changes over time, the process utilised for this project was the same. Small, iterative steps were taken with the code, branching and evaluating multiple times in order to understand the different changes that could be made to the system with small adjustments to the initial state.
A book of observations and considerations accompanies the project and includes an outline of the future of the system as well as the conslusion of this particular phase.
This installation for Nokia Push represents the data from a snowboarding run in realtime, showing the minutiae of the riders physical and mental state.
Open Data
Using Processing, data collected by the Push Snowboarding project - physical and mental data collected from snowboarders - is parsed and displayed as a projected digital poster, representing each run in real time.
Digital Poster.
To allow for the project to be shipped and set up by someone with little familiarity with the piece we developed a system to allow each element to be individually positioned, adjusted and saved for easy recall, as well as the option to load the data from multiple rider's runs.
With Signal | Noise
Lucid Inc. is a story-telling creative studio that tells stories through films, photography, writing and design.
Site: Lucid Inc.
Design: Inventive & Co.